Drawing GeoTIFF pixels
Example from the drawing raster data section.
<!DOCTYPE html>
<meta charset="utf-8">
<style>
</style>
<body>
<script src="https://d3js.org/d3.v4.min.js"></script>
<script src="geotiff.min.js"></script>
<script src="http://d3js.org/topojson.v1.min.js"></script>
<script>
var width = 680,
height = 500;
var projection = d3.geoAzimuthalEqualArea()
.rotate([-55.5, -24])
.scale(1100);
var canvas = d3.select("body").append("canvas")
.attr("width", width)
.attr("height", height);
var context = canvas.node().getContext("2d");
d3.request("tz850.tiff")
.responseType('arraybuffer')
.get(function(error, tiffData){
d3.json("world-110m.json", function(error, topojsonData) {
var countries = topojson.feature(topojsonData, topojsonData.objects.countries);
var path = d3.geoPath()
.projection(projection).context(context);
context.beginPath();
context.strokeStyle = "#777";
context.fillStyle = "#aaa";
path(countries);
context.fill();
context.stroke();
var tiff = GeoTIFF.parse(tiffData.response);
var image = tiff.getImage();
var rasters = image.readRasters();
var tiepoint = image.getTiePoints()[0];
var pixelScale = image.getFileDirectory().ModelPixelScale;
var geoTransform = [tiepoint.x, pixelScale[0], 0, tiepoint.y, 0, -1*pixelScale[1]];
var invGeoTransform = [-geoTransform[0]/geoTransform[1], 1/geoTransform[1],0,-geoTransform[3]/geoTransform[5],0,1/geoTransform[5]];
var tempData = new Array(image.getHeight());
for (var j = 0; j<image.getHeight(); j++){
tempData[j] = new Array(image.getWidth());
for (var i = 0; i<image.getWidth(); i++){
tempData[j][i] = rasters[1][i + j*image.getWidth()];
}
}
//Creating the color scale https://github.com/santilland/plotty/blob/master/src/plotty.js
var cs_def = {positions:[0, 0.25, 0.5, 0.75, 1], colors:["#0571b0", "#92c5de", "#f7f7f7", "#f4a582", "#ca0020"]};
var scaleWidth = 256;
var canvasColorScale = d3.select("body").append("canvas")
.attr("width", scaleWidth)
.attr("height", 1)
.style("display","none");
var contextColorScale = canvasColorScale.node().getContext("2d");
var gradient = contextColorScale.createLinearGradient(0, 0, scaleWidth, 1);
for (var i = 0; i < cs_def.colors.length; ++i) {
gradient.addColorStop(cs_def.positions[i], cs_def.colors[i]);
}
contextColorScale.fillStyle = gradient;
contextColorScale.fillRect(0, 0, scaleWidth, 1);
var csImageData = contextColorScale.getImageData(0, 0, scaleWidth-1, 1).data;
//Drawing the image
var canvasRaster = d3.select("body").append("canvas")
.attr("width", width)
.attr("height", height)
.style("display","none");
var contextRaster = canvasRaster.node().getContext("2d");
var id = contextRaster.createImageData(width,height);
var data = id.data;
var pos = 0;
for(var j = 0; j<height; j++){
for(var i = 0; i<width; i++){
var pointCoords = projection.invert([i,j]);
var px = Math.round(invGeoTransform[0] + pointCoords[0]* invGeoTransform[1]);
var py = Math.round(invGeoTransform[3] + pointCoords[1] * invGeoTransform[5]);
if(Math.floor(px) >= 0 && Math.ceil(px) < image.getWidth() && Math.floor(py) >= 0 && Math.ceil(py) < image.getHeight()){
var value = tempData[py][px];
var c = Math.round((scaleWidth-1) * ((value - 14)/24));
var alpha = 200;
if (c<0 || c > (scaleWidth-1)){
alpha = 0;
}
data[pos] = csImageData[c*4];;
data[pos+1] = csImageData[c*4+1];
data[pos+2] = csImageData[c*4+2];
data[pos+3] = alpha;
pos = pos + 4
}
}
}
contextRaster.putImageData( id, 0, 0);
context.drawImage(canvasRaster.node(), 0, 0);
});
});
</script>
</body>